# --------------------------------------------------------
# unSupportedRace .ini for CharacterMakingExtender 4.2
# ini version: 1.0
# --------------------------------------------------------
# slider settings

## RaceSetName = name
# 'RaceSetName' needs to be altogether the same with the race which uses the same targetTri files.
RaceSetName = commonTriRaces

## Files = targetTri, sourceTri (, sourceTri, ...)

# no file for unsupported races.

# --------------------------------------------------------
# slider settings


[-Body]
-Sex, 1
-Presets, 2

$CME_Load, 901, 208
$CME_LoadName, 910, 206

-SkinTone, 3
-weight, 4

$CME_HeadScale, 902, 202, NPC Head [Head], 0.2

$CME_HeadUpDown, 903, 203, CME HeadPos, 1, 0, 0, 2

#$CME_ShoulderScale, 908, 202, NPC Spine2 [Spn2], 0.2, NPC Head [Head], (1 / x), WeaponBack, (1 / x), WeaponBow, (1 / x), QUIVER, (1 / x), NPC Root [Root], (120.5 / (29.1 * x + 91.4))
#$CME_HandScale, 905, 2, Dummy, 0.2, NPC L Hand [LHnd], (x * 0.8517), NPC R Hand [RHnd], (x * 0.8517), SHIELD, (1 / x), WEAPON, (1 /x)
#$CME_HandScale, 905, 102, Dummy, 0.2, NPC L Hand [LHnd], x, NPC R Hand [RHnd], x, SHIELD, (1 / x), WEAPON, (1 /x)
#$CME_LegScale, 904, 202, NPC L Thigh [LThg], 0.1, NPC R Thigh [RThg], x, NPC L Calf [LClf], ((x - 1) * 0.2 + 1), NPC R Calf [RClf], ((x - 1) * 0.2 + 1), NPC Pelvis [Pelv], (x):(1):(x < 1), WeaponDagger, (x):(1):(x < 1), WeaponAxe, (x):(1):(x < 1), WeaponSword, (x):(1):(x < 1), WeaponMace, (x):(1):(x < 1), NPC COM [COM ], (68.9113 / (x^3 * 9.7 + x^2 * 59.2113)):(68.9113 / (x^2 * 9.7 + x * 59.2113)):(x < 1), NPC Root [Root], (x^2 * 125 / (x^3 * 9.7 + x^2 * 59.2113 + 56.0887)):(x * 125 / (x^2 * 9.7 + x * 59.2113 + 56.0887)):(x < 1)

#$CME_WaistScale, 914, 202, CME Spine1, 0.2, +CME Spine1, -x, 0, 15, 8.7487, CME Spine2, (1 / x), +CME Spine2, (-x / (x + 1)), 0, -15, 2

$CME_BreastScale, 911, 2, NPC L Breast, 0.9, NPC R Breast, x
$CME_ButtScale, 912, 2, NPC L Butt, 0.9, NPC R Butt, x

$CME_BowQuiver, 909, 202, WeaponBow, 0.99, QUIVER, x
$CME_WeaponsScale, 915, 202, WeaponDagger, 0.2, WeaponAxe, x, WeaponSword, x, WeaponMace, x, WeaponBack, x, WeaponBow, x, QUIVER, x, SHIELD, x, WEAPON, x

$CME_PlayerHeight, 906, 205, 0.3

[-Head]
-Complexion, 5
-Dirt, 6,
-DirtColor, 7
-Scars, 8
-WarPaint, 9
-WarPaintColor, 10

[-Face]
$CME_HeadUpDown, 903, 203, CME HeadPos, 1, 0, 0, 2

$CME_CheeksUpDown, 17, 200, CheeksDown, CheeksUp
$CME_CheeksBoneInOut, 18, 200, CheeksIn, CheeksOut

$CME_JawWidth, 14, 200, JawNarrow, JawWide
$CME_JawUpDown, 15, 200, JawUp, JawDown
$CME_JawBackForward, 16, 200, JawBack, JawForward

$CME_ChinWidth, 41, 200, ChinThin, ChinWide
$CME_ChinUpDown, 42, 200, ChinMoveUp, ChinMoveDown
$CME_ChinBackForward, 43, 200, Overbite, Underbite

[-Eyes]
$CME_EyesType, 26, 201, EyesType, 37
-EyeColor, 27
$CME_EyesUpDown, 28, 200, EyesMoveDown, EyesMoveUp
$CME_EyesInOut, 29, 200, EyesMoveIn, EyesMoveOut
$CME_EyesBackForward, 30, 200, EyesBack, EyesForward

[-Brow]
-BrowType, 34
$CME_BlowUpDown, 35, 200, BrowDown, BrowUp
$CME_BlowInOut, 36, 200, BrowIn, BrowOut
$CME_BlowBackForward, 37, 200, BrowBack, BrowForward

[-Mouth]
$CME_LipType, 38, 201, LipType, 28
$CME_MouthUpDown, 39, 200, LipMoveDown, LipMoveUp
$CME_MouthBackForward, 40, 200, LipMoveIn, LipMoveOut

[-Hair]
-Hair, 45
-FacialHair, 99
-HairColor, 46

[$CME_Nose]
$CME_NoseType, 11, 201, NoseType, 30
$CME_NoseUpDown, 12, 200, NoseDown, NoseUp
$CME_NoseLength, 13, 200, NoseShort, NoseLong

[$ECE_MakeUP]
-CheekColor, 19
-LaughLines, 20
-CheekColorLower, 21
-NoseColor, 22
-ChinColor, 23
-NeckColor, 24
-ForeheadColor, 25
-EyelinerColor, 31
-EyeShadow, 32
-EyeTint, 33
-LipColor, 44

[$CME_Expression]
Mood Neutral, 927, 217
Mood Anger, 928, 217
Mood Fear, 929, 217
Mood Happy, 930, 217
Mood Sad, 931, 217
Mood Surprise, 932, 217
Mood Puzzled, 933, 217
Mood Disgusted, 934, 217
Combat Anger, 935, 217
Combat Shout, 936, 217
