# --------------------------------------------------------
# DefaultRace .ini for CharacterMakingExtender 4.2
# ini version: 1.0
# --------------------------------------------------------
# slider settings

## RaceSetName = name
# 'RaceSetName' needs to be altogether the same with the race which uses the same targetTri files.
RaceSetName = commonTriRaces

## Files = targetTri, sourceTri (, sourceTri, ...)
# a set of '.tri path which is selected at race-records' and 'source .tri files'
# targetTri is relative path from 'Skyrim' folder,
# sourceTri is relative path from .ini

# female
Files = Data\Meshes\actors\character\character assets\femaleheadchargen.tri, baseHeadFemale.tri, CME_HeadFemale.tri, ECEHeadFemale.tri, RANs_HeadFemale.tri, femalehead.tri
Files = Data\Meshes\actors\character\character assets\eyesfemalechargen.tri, baseEyesFemale.tri, CME_EyesFemale.tri, ECEEyesFemale.tri, RANs_EyesFemale.tri, eyesfemale.tri
Files = Data\Meshes\actors\character\character assets\faceparts\eyesfemaleleftchargen.tri, baseEyesFemaleLeft.tri, CME_EyesFemaleLeft.tri, ECEEyesFemaleLeft.tri, RANs_EyesFemaleLeft.tri, eyesfemaleleft.tri
Files = Data\Meshes\actors\character\character assets\faceparts\eyesfemalerightchargen.tri, baseEyesFemaleRight.tri, CME_EyesFemaleRight.tri, ECEEyesFemaleRight.tri, RANs_EyesFemaleRight.tri, eyesfemaleright.tri
Files = Data\Meshes\actors\character\character assets\mouth\mouthhumanfchargen.tri, baseMouthhumanFemale.tri, CME_MouthhumanFemale.tri, ECEMouthhumanFemale.tri, RANs_MouthhumanFemale.tri, mouthhumanf.tri
Files = Data\Meshes\actors\character\character assets\faceparts\femaleheadbrowschargen.tri, baseHeadbrowsFemale.tri, CME_HeadbrowsFemale.tri, ECEHeadbrowsFemale.tri, RANs_HeadbrowsFemale.tri, femaleheadbrows.tri
Files = Data\Meshes\actors\character\character assets\faceparts\femaleheadmaskleftsidechargen.tri, baseHeadmaskFemaleLeft.tri, CME_HeadmaskFemaleLeft.tri, ECEHeadmaskFemaleLeft.tri, RANs_HeadmaskFemaleLeft.tri, femaleheadmaskleftside.tri
Files = Data\Meshes\actors\character\character assets\faceparts\femaleheadmaskrightsidechargen.tri, baseHeadmaskFemaleRight.tri, CME_HeadmaskFemaleRight.tri, ECEHeadmaskFemaleRight.tri, RANs_HeadmaskFemaleRight.tri, femaleheadmaskrightside.tri

# male
mFiles = Data\Meshes\actors\character\character assets\maleheadcustomizations.tri, baseHeadMale.tri, CME_HeadMale.tri, ECE_HeadMale.tri, RANs_HeadMale.tri, malehead.tri
mFiles = Data\Meshes\actors\character\character assets\eyesmalechargen.tri, baseEyesMale.tri, CME_EyesMale.tri, ECE_EyesMale.tri, RANs_EyesMale.tri, eyesmale.tri
mFiles = Data\Meshes\actors\character\character assets\faceparts\eyesmaleleftchargen.tri, baseEyesMaleLeft.tri, CME_EyesMaleLeft.tri, ECE_EyesMaleLeft.tri, RANs_EyesMaleLeft.tri, eyesmaleleft.tri
mFiles = Data\Meshes\actors\character\character assets\faceparts\eyesmalerightchargen.tri, baseEyesMaleRight.tri, CME_EyesMaleRight.tri, ECE_EyesMaleRight.tri, RANs_EyesMaleRight.tri, eyesmaleright.tri
mFiles = Data\Meshes\actors\character\character assets\mouth\mouthhumanchargen.tri, baseMouthhumanMale.tri, CME_MouthhumanMale.tri, ECE_MouthhumanMale.tri, RANs_MouthhumanMale.tri, mouthhuman.tri
mFiles = Data\Meshes\actors\character\character assets\faceparts\maleheadbrowschargen.tri, baseHeadbrowsMale.tri, CME_HeadbrowsMale.tri, ECE_HeadbrowsMale.tri, RANs_HeadbrowsMale.tri, maleheadbrows.tri
mFiles = Data\Meshes\actors\character\character assets\faceparts\maleheadmaskleftsidechargen.tri, baseHeadmaskMaleLeft.tri, CME_HeadmaskMaleLeft.tri, ECE_HeadmaskMaleLeft.tri, RANs_HeadmaskMaleLeft.tri, maleheadmaskleftside.tri
mFiles = Data\Meshes\actors\character\character assets\faceparts\maleheadmaskrightsidechargen.tri, baseHeadmaskMaleRight.tri, CME_HeadmaskMaleRight.tri, ECE_HeadmaskMaleRight.tri, RANs_HeadmaskMaleLeft.tri, maleheadmaskrightside.tri

# beards (allRacesMinusBeast)
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong01_1bitchargen.tri, humanbeardlong01_1bitchargen.tri, CME_humanbeardlong01_1bitchargen.tri, ECE_humanbeardlong01_1bitchargen.tri, RANs_humanbeardlong01_1bitchargen.tri, humanbeardlong01_1bit.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong01chargen.tri, humanbeardlong01chargen.tri, CME_humanbeardlong01chargen.tri, ECE_humanbeardlong01chargen.tri, RANs_humanbeardlong01chargen.tri, humanbeardlong01.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong02chargen.tri, humanbeardlong02chargen.tri, CME_humanbeardlong02chargen.tri, ECE_humanbeardlong02chargen.tri, RANs_humanbeardlong02chargen.tri, humanbeardlong02.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong04_1bitchargen.tri, humanbeardlong04_1bitchargen.tri, CME_humanbeardlong04_1bitchargen.tri, ECE_humanbeardlong04_1bitchargen.tri, RANs_humanbeardlong04_1bitchargen.tri, humanbeardlong04_1bit.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong04chargen.tri, humanbeardlong04chargen.tri, CME_humanbeardlong04chargen.tri, ECE_humanbeardlong04chargen.tri, RANs_humanbeardlong04chargen.tri, humanbeardlong04.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong05chargen.tri, humanbeardlong05chargen.tri, CME_humanbeardlong05chargen.tri, ECE_humanbeardlong05chargen.tri, RANs_humanbeardlong05chargen.tri, humanbeardlong05.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardmedium01_1bitchargen.tri, humanbeardmedium01_1bitchargen.tri, CME_humanbeardmedium01_1bitchargen.tri, ECE_humanbeardmedium01_1bitchargen.tri, RANs_humanbeardmedium01_1bitchargen.tri, humanbeardmedium01_1bit.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardmedium01chargen.tri, humanbeardmedium01chargen.tri, CME_humanbeardmedium01chargen.tri, ECE_humanbeardmedium01chargen.tri, RANs_humanbeardmedium01chargen.tri, humanbeardmedium01.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardmedium03_1bitchargen.tri, humanbeardmedium03_1bitchargen.tri, CME_humanbeardmedium03_1bitchargen.tri, ECE_humanbeardmedium03_1bitchargen.tri, RANs_humanbeardmedium03_1bitchargen.tri, humanbeardmedium03_1bit.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardmedium03chargen.tri, humanbeardmedium03chargen.tri, CME_humanbeardmedium03chargen.tri, ECE_humanbeardmedium03chargen.tri, RANs_humanbeardmedium03chargen.tri, humanbeardmedium03.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardmedium04chargen.tri, humanbeardmedium04chargen.tri, CME_humanbeardmedium04chargen.tri, ECE_humanbeardmedium04chargen.tri, RANs_humanbeardmedium04chargen.tri, humanbeardmedium04.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardmedium07chargen.tri, humanbeardmedium07chargen.tri, CME_humanbeardmedium07chargen.tri, ECE_humanbeardmedium07chargen.tri, RANs_humanbeardmedium07chargen.tri, humanbeardmedium07.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort01chargen.tri, humanbeardshort01chargen.tri, CME_humanbeardshort01chargen.tri, ECE_humanbeardshort01chargen.tri, RANs_humanbeardshort01chargen.tri, humanbeardshort01.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort02chargen.tri, humanbeardshort02chargen.tri, CME_humanbeardshort02chargen.tri, ECE_humanbeardshort02chargen.tri, RANs_humanbeardshort02chargen.tri, humanbeardshort02.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort03chargen.tri, humanbeardshort03chargen.tri, CME_humanbeardshort03chargen.tri, ECE_humanbeardshort03chargen.tri, RANs_humanbeardshort03chargen.tri, humanbeardshort03.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort04chargen.tri, humanbeardshort04chargen.tri, CME_humanbeardshort04chargen.tri, ECE_humanbeardshort04chargen.tri, RANs_humanbeardshort04chargen.tri, humanbeardshort04.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort05chargen.tri, humanbeardshort05chargen.tri, CME_humanbeardshort05chargen.tri, ECE_humanbeardshort05chargen.tri, RANs_humanbeardshort05chargen.tri, humanbeardshort05.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort07chargen.tri, humanbeardshort07chargen.tri, CME_humanbeardshort07chargen.tri, ECE_humanbeardshort07chargen.tri, RANs_humanbeardshort07chargen.tri, humanbeardshort07.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort08chargen.tri, humanbeardshort08chargen.tri, CME_humanbeardshort08chargen.tri, ECE_humanbeardshort08chargen.tri, RANs_humanbeardshort08chargen.tri, humanbeardshort08.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort09chargen.tri, humanbeardshort09chargen.tri, CME_humanbeardshort09chargen.tri, ECE_humanbeardshort09chargen.tri, RANs_humanbeardshort09chargen.tri, humanbeardshort09.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort10chargen.tri, humanbeardshort10chargen.tri, CME_humanbeardshort10chargen.tri, ECE_humanbeardshort10chargen.tri, RANs_humanbeardshort10chargen.tri, humanbeardshort10.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort11chargen.tri, humanbeardshort11chargen.tri, CME_humanbeardshort11chargen.tri, ECE_humanbeardshort11chargen.tri, RANs_humanbeardshort11chargen.tri, humanbeardshort11.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort12chargen.tri, humanbeardshort12chargen.tri, CME_humanbeardshort12chargen.tri, ECE_humanbeardshort12chargen.tri, RANs_humanbeardshort12chargen.tri, humanbeardshort12.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort13chargen.tri, humanbeardshort13chargen.tri, CME_humanbeardshort13chargen.tri, ECE_humanbeardshort13chargen.tri, RANs_humanbeardshort13chargen.tri, humanbeardshort13.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort14chargen.tri, humanbeardshort14chargen.tri, CME_humanbeardshort14chargen.tri, ECE_humanbeardshort14chargen.tri, RANs_humanbeardshort14chargen.tri, humanbeardshort14.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort15chargen.tri, humanbeardshort15chargen.tri, CME_humanbeardshort15chargen.tri, ECE_humanbeardshort15chargen.tri, RANs_humanbeardshort15chargen.tri, humanbeardshort15.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort16chargen.tri, humanbeardshort16chargen.tri, CME_humanbeardshort16chargen.tri, ECE_humanbeardshort16chargen.tri, RANs_humanbeardshort16chargen.tri, humanbeardshort16.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort17chargen.tri, humanbeardshort17chargen.tri, CME_humanbeardshort17chargen.tri, ECE_humanbeardshort17chargen.tri, RANs_humanbeardshort17chargen.tri, humanbeardshort17.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort18chargen.tri, humanbeardshort18chargen.tri, CME_humanbeardshort18chargen.tri, ECE_humanbeardshort18chargen.tri, RANs_humanbeardshort18chargen.tri, humanbeardshort18.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort19chargen.tri, humanbeardshort19chargen.tri, CME_humanbeardshort19chargen.tri, ECE_humanbeardshort19chargen.tri, RANs_humanbeardshort19chargen.tri, humanbeardshort19.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort21chargen.tri, humanbeardshort21chargen.tri, CME_humanbeardshort21chargen.tri, ECE_humanbeardshort21chargen.tri, RANs_humanbeardshort21chargen.tri, humanbeardshort21.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort22chargen.tri, humanbeardshort22chargen.tri, CME_humanbeardshort22chargen.tri, ECE_humanbeardshort22chargen.tri, RANs_humanbeardshort22chargen.tri, humanbeardshort22.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort23chargen.tri, humanbeardshort23chargen.tri, CME_humanbeardshort23chargen.tri, ECE_humanbeardshort23chargen.tri, RANs_humanbeardshort23chargen.tri, humanbeardshort23.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort24chargen.tri, humanbeardshort24chargen.tri, CME_humanbeardshort24chargen.tri, ECE_humanbeardshort24chargen.tri, RANs_humanbeardshort24chargen.tri, humanbeardshort24.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort25chargen.tri, humanbeardshort25chargen.tri, CME_humanbeardshort25chargen.tri, ECE_humanbeardshort25chargen.tri, RANs_humanbeardshort25chargen.tri, humanbeardshort25.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort26chargen.tri, humanbeardshort26chargen.tri, CME_humanbeardshort26chargen.tri, ECE_humanbeardshort26chargen.tri, RANs_humanbeardshort26chargen.tri, humanbeardshort26.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort27chargen.tri, humanbeardshort27chargen.tri, CME_humanbeardshort27chargen.tri, ECE_humanbeardshort27chargen.tri, RANs_humanbeardshort27chargen.tri, humanbeardshort27.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort28chargen.tri, humanbeardshort28chargen.tri, CME_humanbeardshort28chargen.tri, ECE_humanbeardshort28chargen.tri, RANs_humanbeardshort28chargen.tri, humanbeardshort28.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort29chargen.tri, humanbeardshort29chargen.tri, CME_humanbeardshort29chargen.tri, ECE_humanbeardshort29chargen.tri, RANs_humanbeardshort29chargen.tri, humanbeardshort29.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort30chargen.tri, humanbeardshort30chargen.tri, CME_humanbeardshort30chargen.tri, ECE_humanbeardshort30chargen.tri, RANs_humanbeardshort30chargen.tri, humanbeardshort30.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort31chargen.tri, humanbeardshort31chargen.tri, CME_humanbeardshort31chargen.tri, ECE_humanbeardshort31chargen.tri, RANs_humanbeardshort31chargen.tri, humanbeardshort31.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardshort32chargen.tri, humanbeardshort32chargen.tri, CME_humanbeardshort32chargen.tri, ECE_humanbeardshort32chargen.tri, RANs_humanbeardshort32chargen.tri, humanbeardshort32.tri


# beards (HumansOrcsAndVampires, no Elf)
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong11_1bitchargen.tri, humanbeardlong11_1bitchargen.tri, CME_humanbeardlong11_1bitchargen.tri, ECE_humanbeardlong11_1bitchargen.tri, RANs_humanbeardlong11_1bitchargen.tri, humanbeardlong11_1bit.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong11chargen.tri, humanbeardlong11chargen.tri, CME_humanbeardlong11chargen.tri, ECE_humanbeardlong11chargen.tri, RANs_humanbeardlong11chargen.tri, humanbeardlong11.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong12_1bitchargen.tri, humanbeardlong12_1bitchargen.tri, CME_humanbeardlong12_1bitchargen.tri, ECE_humanbeardlong12_1bitchargen.tri, RANs_humanbeardlong12_1bitchargen.tri, humanbeardlong12_1bit.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong12chargen.tri, humanbeardlong12chargen.tri, CME_humanbeardlong12chargen.tri, ECE_humanbeardlong12chargen.tri, RANs_humanbeardlong12chargen.tri, humanbeardlong12.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong13_1bitchargen.tri, humanbeardlong13_1bitchargen.tri, CME_humanbeardlong13_1bitchargen.tri, ECE_humanbeardlong13_1bitchargen.tri, RANs_humanbeardlong13_1bitchargen.tri, humanbeardlong13_1bit.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong13chargen.tri, humanbeardlong13chargen.tri, CME_humanbeardlong13chargen.tri, ECE_humanbeardlong13chargen.tri, RANs_humanbeardlong13chargen.tri, humanbeardlong13.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong14_1bitchargen.tri, humanbeardlong14_1bitchargen.tri, CME_humanbeardlong14_1bitchargen.tri, ECE_humanbeardlong14_1bitchargen.tri, RANs_humanbeardlong14_1bitchargen.tri, humanbeardlong14_1bit.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong14chargen.tri, humanbeardlong14chargen.tri, CME_humanbeardlong14chargen.tri, ECE_humanbeardlong14chargen.tri, RANs_humanbeardlong14chargen.tri, humanbeardlong14.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong15_1bitchargen.tri, humanbeardlong15_1bitchargen.tri, CME_humanbeardlong15_1bitchargen.tri, ECE_humanbeardlong15_1bitchargen.tri, RANs_humanbeardlong15_1bitchargen.tri, humanbeardlong15_1bit.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong15chargen.tri, humanbeardlong15chargen.tri, CME_humanbeardlong15chargen.tri, ECE_humanbeardlong15chargen.tri, RANs_humanbeardlong15chargen.tri, humanbeardlong15.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong16_1bitchargen.tri, humanbeardlong16_1bitchargen.tri, CME_humanbeardlong16_1bitchargen.tri, ECE_humanbeardlong16_1bitchargen.tri, RANs_humanbeardlong16_1bitchargen.tri, humanbeardlong16_1bit.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong16chargen.tri, humanbeardlong16chargen.tri, CME_humanbeardlong16chargen.tri, ECE_humanbeardlong16chargen.tri, RANs_humanbeardlong16chargen.tri, humanbeardlong16.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong17_1bitchargen.tri, humanbeardlong17_1bitchargen.tri, CME_humanbeardlong17_1bitchargen.tri, ECE_humanbeardlong17_1bitchargen.tri, RANs_humanbeardlong17_1bitchargen.tri, humanbeardlong17_1bit.tri
mFiles = Data\Meshes\actors\character\character assets\beards\humanbeardlong17chargen.tri, humanbeardlong17chargen.tri, CME_humanbeardlong17chargen.tri, ECE_humanbeardlong17chargen.tri, RANs_humanbeardlong17chargen.tri, humanbeardlong17.tri

# --------------------------------------------------------
# slider settings

## [categoryName]
# select/add menu category.
# if starts with '-', use vanilla category.
# you can use only '-fixedCategoryName' in this .ini file.
#
# you can add new category, system insert it after vanilla one.


## -fixedMenuName, uniqueID
# if starts with '-', insert vanilla slider.
# you can use only '-fixedMenuName' in this .ini file.
#
# uniqueID is unique identification number of slider.
# these uniqueIDs are in savedData, DO NOT CHANGE these which are already exists.

## sliderTitle, uniqueID, sliderType[0-1], leftSliderMorphName, rightSliderMorphName or silderMaxNum
# sliderTitle is title in the menu.
# sliderType is number, 0 or 1.
# 0 is variable morph (center of slider is no-morph), needs both left and right sliderMorphNames.
# 1 is preset-selectable morph (change shape by slider, like nose, eyes, and lips), needs leftSliderName and sliderMaxNum.
# leftSliderName of preset-selectable morph is base name, and the system adds number.
# ex. if leftSliderName is "addMorph", system assign "addMorph1", "addMorph2", ... to silderMaxNum.

## 
# if you want to add your slider, choose uniqueID from the range of numbers which other persons are not using.
# I recommend to choose 100 IDs at a time. (ex. 2000-2099)
# system reserved less than 100.
#
# leftSliderMorphName and rightSliderMorphName need to be unique.
# It is a good idea to attach prefix, like 'my_NoseType'.
#


[-Body]
-Sex, 1
-Presets, 2
$CME_Load, 901, 208
$CME_LoadName, 910, 206
-SkinTone, 3
-weight, 4
## type 2 - scale
# SliderName, uniqueID, type=2, targetNode, sliderRange (, targetNode2, expression)...
# set node scale to ( 1 + sliderPos). (-sliderRange <= sliderPos <= sliderRange)
# targetNode2,3, ... is set to result of expression.
# if expression starts with "(", read as normal expression, otherwise "Reverse Polish Notation".
# you can use x(means 1+sliderPos), +-*/^<> and number.
# conditional operator '<, >' , (expression1) : (expression2) : (condition). select expression1 when condition is TRUE.
# When RPN mode, use 4 stacks. top 2 stacks are for condition( 1st > 2nd etc.), select 3rd or 4th and push back either one.
# if targetNode starts with "+", set position same as 'type3' slider.
$CME_HeadScale, 902, 202, NPC Head [Head], 0.2

## type 3 - position
# SliderName, uniqueID, type=3, targetNode, sliderRange, x, y, z
# set node position to (sliderPos)*(x,y,z). (-sliderRange <= sliderPos <= sliderRange)
$CME_HeadUpDown, 903, 203, CME Neck [Neck], 1, 0, 0, 2

#Female
#$CME_ShoulderScale, 908, 2, Dummy, 0.2, NPC Spine2 [Spn2], x, NPC Head [Head], (1 / x), WeaponBack, (1 / x), WeaponBow, (1 / x), QUIVER, (1 / x), NPC Root [Root], (120.5 / (29.1 * x + 91.4))
#Male
#$CME_ShoulderScale, 908, 102, Dummy, 0.2, NPC Spine2 [Spn2], x, NPC Head [Head], (1 / x), WeaponBack, (1 / x), WeaponBow, (1 / x), QUIVER, (1 / x), NPC Root [Root], (120.5 / (29.1 * x + 91.4))
	
#Female
#$CME_HandScale, 905, 2, Dummy, 0.2, NPC L Hand [LHnd], (x * 0.8517), NPC R Hand [RHnd], (x * 0.8517), SHIELD, (1 / x), WEAPON, (1 /x)
#Male
#$CME_HandScale, 905, 102, Dummy, 0.2, NPC L Hand [LHnd], x, NPC R Hand [RHnd], x, SHIELD, (1 / x), WEAPON, (1 /x)
	
#Female
#$CME_PalmThickness, 2200, 2, Dummy, 0.2, NPC L Hand [LHnd], (x * 0.8517), NPC R Hand [RHnd], (x * 0.8517), CME L Hand [LHnd], (1 / x), CME R Hand [RHnd], (1 /x)
#Male
#$CME_PalmThickness, 2200, 102, Dummy, 0.2, NPC L Hand [LHnd], x, NPC R Hand [RHnd], x, CME L Hand [LHnd], (1 / x), CME R Hand [RHnd], (1 /x)

#Thumb
#$CME_ThumbThickness, 2201, 202, Dummy, 0.2, NPC R Finger00 [RF00], x, NPC L Finger00 [LF00], x, CME R Finger00 [RF00], (1 / x), CME L Finger00 [LF00], (1 /x), NPC R Finger01 [RF01], x, NPC L Finger01 [LF01], x, CME R Finger01 [RF01], (1 / x), CME L Finger01 [LF01], (1 /x), NPC R Finger02 [RF02], x, NPC L Finger02 [LF02]

#Index
#$CME_IndexThickness, 2202, 202, Dummy, 0.2, NPC R Finger10 [RF10], x, NPC L Finger10 [LF10], CME R Finger10 [RF10], (1 / x), CME L Finger10 [LF10], (1 /x), NPC R Finger11 [RF11], x, NPC L Finger11 [LF11], x, CME R Finger11 [RF11], (1 / x), CME L Finger11 [LF11], (1 /x), NPC R Finger12 [RF12], x, NPC L Finger02 [LF12]

#Middle
#$CME_MiddleThickness, 2203, 202, Dummy, 0.2, NPC R Finger20 [RF20], x, NPC L Finger20 [LF20], x, CME R Finger20 [RF20], (1 / x), CME L Finger20 [RF20], (1 /x), NPC R Finger21 [RF21], x, NPC L Finger21 [LF21], x, CME R Finger21 [RF21], (1 / x), CME L Finger21 [RF21], (1 /x), NPC R Finger22 [RF22], x, NPC L Finger22 [LF22]

#Ring
#$CME_RingThickness, 2204, 202, Dummy, 0.2, NPC R Finger30 [RF30], x, NPC L Finger30 [LF30], x, CME R Finger30 [RF30], (1 / x), CME L Finger30 [RF30], (1 /x), NPC R Finger31 [RF31], x, NPC L Finger31 [LF31], x, CME R Finger31 [RF31], (1 / x), CME L Finger31 [RF31], (1 /x), NPC R Finger32 [RF32], x, NPC L Finger32 [LF32]

#Pinky
#$CME_PinkyThickness, 2205, 202, Dummy, 0.2, NPC R Finger40 [RF40], x, NPC L Finger40 [LF40], x, CME R Finger40 [RF40], (1 / x), CME L Finger40 [RF40], (1 /x), NPC R Finger41 [RF41], x, NPC L Finger41 [LF41], x, CME R Finger41 [RF41], (1 / x), CME L Finger41 [RF41], (1 /x), NPC R Finger42 [RF42], x, NPC L Finger42 [LF42]

#$CME_LegScale, 904, 202, Dummy, 0.1, NPC L Thigh [LThg], x, NPC R Thigh [RThg], x, NPC L Calf [LClf], ((x - 1) * 0.2 + 1), NPC R Calf [RClf], ((x - 1) * 0.2 + 1), NPC Pelvis [Pelv], (x ):((1)):(x < 1), NPC COM [COM ], (68.9113 / (x^3 * 9.7 + x^2 * 59.2113)):(68.9113 / (x^2 * 9.7 + x * 59.2113)):(x < 1), NPC Root [Root], (x^2 * 125 / (x^3 * 9.7 + x^2 * 59.2113 + 56.0887)):(x * 125 / (x^2 * 9.7 + x * 59.2113 + 56.0887)):(x < 1), WeaponAxe, (x):(1):(x < 1), WeaponMace, (x):(1):(x < 1), WeaponSword, (x):(1):(x < 1), WeaponDagger, (x):(1):(x < 1), WeaponAxeLeft, (x):(1):(x < 1), WeaponMaceLeft, (x):(1):(x < 1), WeaponSwordLeft, (x):(1):(x < 1), WeaponDaggerLeft, (x):(1):(x < 1)
	
#$CME_WaistScale, 914, 202, CME Spine [Spn0], 0.2, +CME Spine [Spn0], -x, 0, 15, 8.7487, CME Spine1 [Spn1], (1 / x), +CME Spine1 [Spn1], (-x / (x + 1)), 0, -15, 2

# Torpedo Boobs fix by jbezorg
# fNewNodeScale = fOriginalNodeScale + fChangeInScale
# fNewChildNodeScale = fOriginalChildNodeScale * (fOriginalNodeScale / fNewNodeScale)
$CME_BreastScale, 911, 2, Dummy, 0.9, NPC L Breast, (x):(0.1):(x > 0.1), NPC R Breast, (x):(0.1):(x > 0.1), NPC L Breast01, (1 / x):(10):(x > 0.1), NPC R Breast01, (1 / x):(10):(x > 0.1)

$CME_BreastScaleTweak, 2000, 2, Dummy, 0.9, NPC L Breast, (x):(0.1):(x > 0.1), NPC R Breast, (x):(0.1):(x > 0.1)
	
$CME_Breast01ScaleTweak, 2001, 2, Dummy, 0.9, NPC L Breast01, (x):(0.1):(x > 0.1), NPC R Breast01, (x):(0.1):(x > 0.1)
	
$CME_ButtScale, 912, 2, Dummy, 0.9, NPC L Butt, (x):(0.1):(x > 0.1), NPC R Butt, (x):(0.1):(x > 0.1)

$CME_TailPositionX, 2004, 202, Dummy, 1, +CME Tail Pelvis [Pelv], x, 3, 0, 0, +CME Tail Spine [Spn0], x, 3, 0, 0, +CME Tail L Thigh [LThg], x, 3, 0, 0, +CME Tail R Thigh [RThg], x, 3, 0, 0
$CME_TailPositionY, 2005, 202, Dummy, 1, +CME Tail Pelvis [Pelv], x, 0, 3, 0, +CME Tail Spine [Spn0], x, 0, 3, 0, +CME Tail L Thigh [LThg], x, 0, 3, 0, +CME Tail R Thigh [RThg], x, 0, 3, 0
$CME_TailPositionZ, 2006, 202, Dummy, 1, +CME Tail Pelvis [Pelv], x, 0, 0, 3, +CME Tail Spine [Spn0], x, 0, 0, 3, +CME Tail L Thigh [LThg], x, 0, 0, 3, +CME Tail R Thigh [RThg], x, 0, 0, 3
	
$CME_TailNode1, 2007, 202, TailBone01, 0.4, CME TailBone01, (1 / x)
$CME_TailNode2, 2008, 202, TailBone02, 0.4, CME TailBone02, (1 / x)
$CME_TailNode3, 2009, 202, TailBone03, 0.4, CME TailBone03, (1 / x)
$CME_TailNode4, 2010, 202, TailBone04, 0.4, CME TailBone04, (1 / x)
$CME_TailNode5, 2011, 202, TailBone05, 0.4

#$CME_BowQuiver, 909, 202, WeaponBow, 0.99, QUIVER, x
#$CME_WeaponsScale, 915, 202, WeaponDagger, 0.2, WeaponAxe, x, WeaponSword, x, WeaponMace, x, WeaponBack, x, WeaponBow, x, QUIVER, x, SHIELD, x, WEAPON, x

$CME_OverallWeaponsScale, 2020, 202, Dummy, 0.2, WeaponAxe, x, WeaponAxeLeft, x, WeaponMace, x, WeaponMaceLeft, x, WeaponSword, x, WeaponSwordLeft, x, WeaponDagger, x, WeaponDaggerLeft, x, WeaponBack, x, ShieldBack, x, WeaponStaff, x, WeaponStaffLeft, x, WeaponBow, x, QUIVER, x, WEAPON, x, SHIELD, x, BOLT, x, BOLT_QUIVER, x
$CME_Axe, 2021, 202, WeaponAxe, 0.99
$CME_AxeLeft, 2022, 202, WeaponAxeLeft, 0.99
$CME_Mace, 2023, 202, WeaponMace, 0.99
$CME_MaceLeft, 2024, 202, WeaponMaceLeft, 0.99
$CME_Sword, 2025, 202, WeaponSword, 0.99
$CME_SwordLeft, 2026, 202, WeaponSwordLeft, 0.99
$CME_Dagger, 2027, 202, WeaponDagger, 0.99
$CME_DaggerLeft, 2028, 202, WeaponDaggerLeft, 0.99
$CME_WeaponOnBack, 2029, 202, WeaponBack, 0.99
$CME_ShieldOnBack, 2030, 202, ShieldBack, 0.99
$CME_Staff, 2031, 202, WeaponStaff, 0.99
$CME_StaffLeft, 2032, 202, WeaponStaffLeft, 0.99
$CME_Bow, 2033, 202, WeaponBow, 0.99
$CME_Quiver, 2034, 202, QUIVER, 0.99
$CME_Bolt, 2035, 202, BOLT, 0.99
$CME_Bolt, 2036, 202, BOLT_QUIVER, 0.99

$CME_MainHand, 2038, 202, WEAPON, 0.99
$CME_OffHand, 2039, 202, SHIELD, 0.99

$CME_AxePositionX, 2040, 203, CME WeaponAxeDefault, 1, 3, 0, 0, +CME WeaponAxeReverse, x, 3, 0, 0
$CME_AxePositionY, 2041, 203, CME WeaponAxeDefault, 1, 0, 3, 0, +CME WeaponAxeReverse, x, 0, 3, 0
$CME_AxePositionZ, 2042, 203, CME WeaponAxeDefault, 1, 0, 0, 3, +CME WeaponAxeReverse, x, 0, 0, 3
$CME_AxeLeftPositionX, 2044, 203, CME WeaponAxeLeftDefault, 1, 3, 0, 0, +CME WeaponAxeLeftReverse, x, 3, 0, 0
$CME_AxeLeftPositionY, 2045, 203, CME WeaponAxeLeftDefault, 1, 0, 3, 0, +CME WeaponAxeLeftReverse, x, 0, 3, 0
$CME_AxeLeftPositionZ, 2046, 203, CME WeaponAxeLeftDefault, 1, 0, 0, 3, +CME WeaponAxeLeftReverse, x, 0, 0, 3

$CME_MacePositionX, 2050, 203, CME WeaponMaceDefault, 1, 3, 0, 0
$CME_MacePositionY, 2051, 203, CME WeaponMaceDefault, 1, 0, 3, 0
$CME_MacePositionZ, 2052, 203, CME WeaponMaceDefault, 1, 0, 0, 3
$CME_MaceLeftPositionX, 2054, 203, CME WeaponMaceLeftDefault, 1, 3, 0, 0
$CME_MaceLeftPositionY, 2055, 203, CME WeaponMaceLeftDefault, 1, 0, 3, 0
$CME_MaceLeftPositionZ, 2056, 203, CME WeaponMaceLeftDefault, 1, 0, 0, 3

$CME_SwordPositionX, 2060, 203, CME WeaponSwordDefault, 1, 3, 0, 0, +CME WeaponSwordOnBack, x, 3, 0, 0, +CME WeaponSwordSWP, x, 3, 0, 0, +CME WeaponSwordFSM, x, 3, 0, 0, +CME WeaponSwordLeftHip, x, 3, 0, 0
$CME_SwordPositionY, 2061, 203, CME WeaponSwordDefault, 1, 0, 3, 0, +CME WeaponSwordOnBack, x, 0, 3, 0, +CME WeaponSwordSWP, x, 0, 3, 0, +CME WeaponSwordFSM, x, 0, 3, 0, +CME WeaponSwordLeftHip, x, 0, 3, 0
$CME_SwordPositionZ, 2062, 203, CME WeaponSwordDefault, 1, 0, 0, 3, +CME WeaponSwordOnBack, x, 0, 0, 3, +CME WeaponSwordSWP, x, 0, 0, 3, +CME WeaponSwordFSM, x, 0, 0, 3, +CME WeaponSwordLeftHip, x, 0, 0, 3
$CME_SwordLeftPositionX, 2064, 203, CME WeaponSwordLeftDefault, 1, 3, 0, 0, +CME WeaponSwordLeftOnBack, 1, 3, 0, 0, +CME WeaponSwordLeftSWP, x, 3, 0, 0, +CME WeaponSwordLeftFSM, x, 3, 0, 0, +CME WeaponSwordLeftLeftHip, x, 3, 0, 0
$CME_SwordLeftPositionY, 2065, 203, CME WeaponSwordLeftDefault, 1, 0, 3, 0, +CME WeaponSwordLeftOnBack, 1, 0, 3, 0, +CME WeaponSwordLeftSWP, x, 0, 3, 0, +CME WeaponSwordLeftFSM, x, 0, 3, 0, +CME WeaponSwordLeftLeftHip, x, 0, 3, 0
$CME_SwordLeftPositionZ, 2066, 203, CME WeaponSwordLeftDefault, 1, 0, 0, 3, +CME WeaponSwordLeftOnBack, 1, 0, 0, 3, +CME WeaponSwordLeftSWP, x, 0, 0, 3, +CME WeaponSwordLeftFSM, x, 0, 0, 3, +CME WeaponSwordLeftLeftHip, x, 0, 0, 3

$CME_DaggerPositionX, 2070, 203, CME WeaponDaggerDefault, 1, 3, 0, 0, +CME WeaponDaggerBackHip, x, 3, 0, 0, +CME WeaponDaggerAnkle, x, 3, 0, 0
$CME_DaggerPositionY, 2071, 203, CME WeaponDaggerDefault, 1, 0, 3, 0, +CME WeaponDaggerBackHip, x, 0, 3, 0, +CME WeaponDaggerAnkle, x, 0, 3, 0
$CME_DaggerPositionZ, 2072, 203, CME WeaponDaggerDefault, 1, 0, 0, 3, +CME WeaponDaggerBackHip, x, 0, 0, 3, +CME WeaponDaggerAnkle, x, 0, 0, 3
$CME_DaggerLeftPositionX, 2074, 203, CME WeaponDaggerLeftDefault, 1, 3, 0, 0, +CME WeaponDaggerLeftBackHip, x, 3, 0, 0, +CME WeaponDaggerLeftAnkle, x, 3, 0, 0
$CME_DaggerLeftPositionY, 2075, 203, CME WeaponDaggerLeftDefault, 1, 0, 3, 0, +CME WeaponDaggerLeftBackHip, x, 0, 3, 0, +CME WeaponDaggerLeftAnkle, x, 0, 3, 0
$CME_DaggerLeftPositionZ, 2076, 203, CME WeaponDaggerLeftDefault, 1, 0, 0, 3, +CME WeaponDaggerLeftBackHip, x, 0, 0, 3, +CME WeaponDaggerLeftAnkle, x, 0, 0, 3

$CME_WeaponOnBackPositionX, 2080, 203, CME WeaponBackDefault, 1, 3, 0, 0, +CME WeaponBackSWP, x, 3, 0, 0, +CME WeaponBackFSM, x, 3, 0, 0
$CME_WeaponOnBackPositionY, 2081, 203, CME WeaponBackDefault, 1, 0, 3, 0, +CME WeaponBackSWP, x, 0, 3, 0, +CME WeaponBackFSM, x, 0, 3, 0
$CME_WeaponOnBackPositionZ, 2082, 203, CME WeaponBackDefault, 1, 0, 0, 3, +CME WeaponBackSWP, x, 0, 0, 3, +CME WeaponBackFSM, x, 0, 0, 3

$CME_ShieldOnBackPositionX, 2084, 203, CME ShieldBackDefault, 1, 3, 0, 0
$CME_ShieldOnBackPositionY, 2085, 203, CME ShieldBackDefault, 1, 0, 3, 0
$CME_ShieldOnBackPositionZ, 2086, 203, CME ShieldBackDefault, 1, 0, 0, 3

$CME_StaffPositionX, 2090, 203, CME WeaponStaffDefault, 1, 3, 0, 0
$CME_StaffPositionY, 2091, 203, CME WeaponStaffDefault, 1, 0, 3, 0
$CME_StaffPositionZ, 2092, 203, CME WeaponStaffDefault, 1, 0, 0, 3
$CME_StaffLeftPositionX, 2094, 203, CME WeaponStaffLeftDefault, 1, 3, 0, 0
$CME_StaffLeftPositionY, 2095, 203, CME WeaponStaffLeftDefault, 1, 0, 3, 0
$CME_StaffLeftPositionZ, 2096, 203, CME WeaponStaffLeftDefault, 1, 0, 0, 3

$CME_BowPositionX, 2100, 203, CME WeaponBowDefault, 1, 3, 0, 0, +CME WeaponBowChesko, x, 3, 0, 0, +CME WeaponBowBetter, x, 3, 0, 0, +CME WeaponBowFSM, x, 3, 0, 0
$CME_BowPositionY, 2101, 203, CME WeaponBowDefault, 1, 0, 3, 0, +CME WeaponBowChesko, x, 0, 3, 0, +CME WeaponBowBetter, x, 0, 3, 0, +CME WeaponBowFSM, x, 0, 3, 0
$CME_BowPositionZ, 2102, 203, CME WeaponBowDefault, 1, 0, 0, 3, +CME WeaponBowChesko, x, 0, 0, 3, +CME WeaponBowBetter, x, 0, 0, 3, +CME WeaponBowFSM, x, 0, 0, 3

$CME_QuiverPositionX, 2104, 203, CME QUIVERDefault, 1, 3, 0, 0, +CME QUIVERChesko, x, 3, 0, 0, +CME QUIVERLeftHipBolt, x, 3, 0, 0
$CME_QuiverPositionY, 2105, 203, CME QUIVERDefault, 1, 0, 3, 0, +CME QUIVERChesko, x, 0, 3, 0, +CME QUIVERLeftHipBolt, x, 0, 3, 0
$CME_QuiverPositionZ, 2106, 203, CME QUIVERDefault, 1, 0, 0, 3, +CME QUIVERChesko, x, 0, 0, 3, +CME QUIVERLeftHipBolt, x, 0, 0, 3

$CME_BoltPositionX, 2110, 203, CME BOLT, 1, 3, 0, 0
$CME_BoltPositionY, 2111, 203, CME BOLT, 1, 0, 3, 0
$CME_BoltPositionZ, 2112, 203, CME BOLT, 1, 0, 0, 3

$CME_BoltQuiverPositionX, 2113, 203, CME BOLT_QUIVER, 1, 3, 0, 0
$CME_BoltQuiverPositionY, 2114, 203, CME BOLT_QUIVER, 1, 0, 3, 0
$CME_BoltQuiverPositionZ, 2115, 203, CME BOLT_QUIVER, 1, 0, 0, 3

## type 5 - playerHeight
# SliderName, uniqueID, type=5, sliderRange
# player.setScale(1 + sliderPos). (-sliderRange <= sliderPos <= sliderRange)
$CME_PlayerHeight, 906, 202, NPC, 0.3
#$CME_PlayerHeight, 906, 205, 0.3

[-Head]
$CME_Femalize, 916, 100, CME_HeadFemale2, CME_HeadFemale
$RANs_Weight, 4604, 200, RANs_WeightSlim, RANs_WeightFat
$RANs_Age, 4603, 200, RANs_AgeYoung, RANs_AgeAdult
-Complexion, 5
-Dirt, 6,
-DirtColor, 7
-Scars, 8
-WarPaint, 9
-WarPaintColor, 10

[-Face]
$CME_HeadUpDown, 903, 203, CME HeadPos, 1, 0, 0, 2
$CME_FaceUpDown, 907, 200, CME_FaceUp, NoMorph
$RANs_FaceWidth, 4605, 200, RANs_FaceNallow, RANs_FaceWide
$RANs_FaceHight, 4606, 200, RANs_FaceShort, RANs_FaceLong
$RANs_FaceBackForward, 4607, 200, RANs_FaceBack, RANs_FaceForward
$RANs_FaceDepth, 4608, 200, RANs_FaceFlat, RANs_FacePointed
$CME_ForeheadFix, 913, 0, NoMorph, CME_ForeheadFix

$CME_NeckSize, 50, 200, CME_NeckThin, NoMorph

$CME_CheeksUpDown, 17, 200, CheeksDown, CheeksUp
$CME_CheeksBoneInOut, 18, 200, CheeksIn, CheeksOut

$CME_CheeksWidth, 53, 200, CME_CheeksNarrow, CME_CheeksWide
$CME_CheeksBlow, 54, 200, ece_CheeksSuck, CME_CheeksBlow

$CME_JawWidth, 14, 200, JawNarrow, JawWide
$CME_JawUpDown, 15, 200, JawUp, JawDown
$CME_JawBackForward, 16, 200, JawBack, JawForward

$CME_ChinWidth, 41, 200, ChinThin, ChinWide
$CME_ChinUpDown, 42, 200, ChinMoveUp, ChinMoveDown
$CME_ChinBackForward, 43, 200, Overbite, Underbite

$ECE_ChinBackForward, 104, 200, ece_ChinBack, ece_ChinForward
$CME_UnderChinSlope, 87, 200, CME_UnderChinIn, CME_UnderChinOut

[-Eyes]
$CME_EyesType, 26, 1, ece_HumEyesType, 25
$CME_EyesType, 26, 101, EyesType, 37

-EyeColor, 27

$CME_EyesSize, 60, 200, CME_EyesSmall, CME_EyesBig
$CME_EyesHeight, 61, 200, CME_EyesShort, CME_EyesLong
$CME_UpperEyesHeight, 62, 200, CME_EyesUpperDown, CME_EyesUpperUp
$RANs_UpperEyelidShape, 4609, 200, RANs_UpperEyelidIn, RANs_UpperEyelidOut
$CME_LowerEyesHeight, 63, 200, CME_EyesLowerUp, CME_EyesLowerDown
$RANs_UnderEyelidShape, 4610, 200, RANs_UnderEyelidIn, RANs_UnderEyelidOut
$RANs_Eyebags, 4611, 200, RANs_EyebagsSmall, RANs_EyebagsLarge
$CME_EyesSlope, 64, 200, CME_EyesSad, CME_EyesAngry
$CME_EyeballSize, 65, 200, CME_EyeballSmall, CME_EyeballBig
$CME_EyeballInOut, 67, 200, CME_EyeballOut, CME_EyeballIn
$CME_EyeballUpDown, 68, 200, CME_EyeballDown, CME_EyeballUp
$CME_EyelashLength, 66, 200, CME_EyelashShort, CME_EyelashLong

$CME_EyesUpDown, 28, 200, EyesMoveDown, EyesMoveUp
$CME_WholeEyesUpDown, 105, 200, ece_WholeEyesDown, ece_WholeEyesUp
$CME_EyesInOut, 29, 200, EyesMoveIn, EyesMoveOut
$CME_EyesBackForward, 30, 200, EyesBack, EyesForward

[-Brow]
-BrowType, 34

$RANs_BrowThickness, 4612, 200, RANs_BrowsThin, RANs_BrowsThick
$CME_BlowSlope, 70, 200, CME_BrowSad, CME_BrowAngry
$CME_BlowArch, 71, 200, CME_BrowStraight, CME_BrowArch

$CME_BlowUpDown, 35, 200, BrowDown, BrowUp
$CME_BlowInOut, 36, 200, BrowIn, BrowOut
$CME_BlowBackForward, 37, 200, BrowBack, BrowForward
$RANs_ForeheadBackForward, 4601, 200, RANs_ForeheadBack, RANs_ForeheadForward

[-Mouth]
$CME_LipType, 38, 1, ece_HumLipType, 28
$CME_LipType, 38, 101, LipType, 28

$RANs_LipDuckly, 4600, 200, RANs_LipFlat, RANs_LipDuck
$CME_MouthWidth, 80, 200, CME_MouthNarrow, CME_MouthWide
$CME_MouthHeight, 81, 200, CME_MouthThin, CME_MouthThick
$CME_UpperLipHeight, 82, 200, CME_UpperLipThin, CME_UpperLipThick
$CME_LowerLipHeight, 83, 200, CME_LowerLipThin, CME_LowerLipThick
$CME_MouthCornaerUpDown, 84, 200, CME_MouthCornerDown, CME_MouthCornerUp
$CME_MouthCornerBackForward, 85, 200, CME_MouthCornerDeep, CME_MouthCornerShallow
$CME_MouthUpDown, 39, 200, LipMoveDown, LipMoveUp
$CME_MouthBackForward, 40, 200, LipMoveIn, LipMoveOut

[-Hair]
-Hair, 45
-FacialHair, 99
-HairColor, 46

[$CME_Nose]
$CME_NoseType, 11, 1, ece_HumNoseType, 30
$CME_NoseType, 11, 101, NoseType, 30

$CME_NoseUpDown, 12, 200, NoseDown, NoseUp
$CME_NoseLength, 13, 200, NoseShort, NoseLong
$CME_NoseBackForward, 97, 200, CME_NoseLow, CME_NoseHigh
$ECE_NoseBridgeWidth, 100, 200, ece_NoseBridgeNarrow, ece_NoseBridgeWide
$ECE_NoseTipWidth, 101, 200, ece_NoseNarrow, ece_NoseWide
$CME_NoseHoleSlope, 92, 200, CME_NoseUpward, CME_NoseDownward

$CME_NoseSellionBackForward, 93, 200, CME_NoseSellionDeep, CME_NoseSellionShallow
$CME_NoseSellionUpDown, 94, 200, CME_NoseSellionDown, CME_NoseSellionUp
$CME_NoseSellionWidth, 95, 200, CME_NoseSellionNarrow, CME_NoseSellionWide

$RANs_NoseRidgeShape, 4602, 200, RANs_NoseRidgeHollow, RANs_NoseRidgeConvex
$CME_AroundNoseBackForward, 96, 200, CME_AroundNoseIn, CME_AroundNoseOut

[$ECE_Ears]
$ECE_EarShape, 102, 1, ece_HumEarType, 7
$ECE_EarSize, 103, 200, ece_EarSmall, ece_EarLarge
$CME_EarUpDown, 52, 200, CME_EarsMoveDown, CME_EarsMoveUp
$CME_ElfEar, 51, 200, CME_LopEar, CME_ElfEar

[$ECE_MakeUP]
-CheekColor, 19
-LaughLines, 20
-CheekColorLower, 21
-NoseColor, 22
-ChinColor, 23
-NeckColor, 24
-ForeheadColor, 25
-EyelinerColor, 31
-EyeShadow, 32
-EyeTint, 33
-LipColor, 44

[$CME_RaceShape]
$CME_Nord, 73, 200, CME_NordRace_inv, CME_NordRace
$CME_Breton, 74, 200, CME_BretonRace_inv, CME_BretonRace
$CME_Imperial, 75, 200, CME_ImperialRace_inv, CME_ImperialRace
$CME_Redguard, 76, 200, CME_RedguardRace_inv, CME_RedguardRace
$CME_WoodElf, 77, 200, CME_WoodElfRace_inv, CME_WoodElfRace
$CME_DarkElf, 78, 200, CME_DarkElfRace_inv, CME_DarkElfRace
$CME_HighElf, 79, 200, CME_HighElfRace_inv, CME_HighElfRace

### test
## type 17 - player Expression
# SliderName, uniqueID, type=17
# call papyrus function: player.setExpressionOverride( (uniqueID - 920), value)
# uniqueIDs are must in range 920-966.
[$CME_Expression]
#Dialogue Anger, 920, 217
#Dialogue Fear, 921, 217
#Dialogue Happy, 922, 217
#Dialogue Sad, 923, 217
#Dialogue Surprise, 924, 217
#Dialogue Puzzled, 925, 217
#Dialogue Disgusted, 926, 217
Mood Neutral, 927, 217
Mood Anger, 928, 217
Mood Fear, 929, 217
Mood Happy, 930, 217
Mood Sad, 931, 217
Mood Surprise, 932, 217
Mood Puzzled, 933, 217
Mood Disgusted, 934, 217
Combat Anger, 935, 217
Combat Shout, 936, 217
Aah, 937, 200, NoMorph, Aah
BigAah, 938, 200, NoMorph, BigAah
BMP, 939, 200, NoMorph, BMP
ChJSh, 940, 200, NoMorph, ChJSh
DST, 941, 200, NoMorph, DST
Eee, 942, 200, NoMorph, Eee
Eh, 943, 200, NoMorph, Eh
FV, 944, 200, NoMorph, FV
I, 945, 200, NoMorph, I
K, 946, 200, NoMorph, K
N, 947, 200, NoMorph, N
Oh, 948, 200, NoMorph, Oh
OohQ, 949, 200, NoMorph, OohQ
R, 950, 200, NoMorph, R
Th, 951, 200, NoMorph, Th
W, 952, 200, NoMorph, W
BlinkLeft, 953, 200, NoMorph, BlinkLeft
BlinkRight, 954, 200, NoMorph, BlinkRight
BrowDownLeft, 955, 200, NoMorph, BrowDownLeft
BrowDownRight, 956, 200, NoMorph, BrowDownRight
BrowInLeft, 957, 200, NoMorph, BrowInLeft
BrowInRight, 958, 200, NoMorph, BrowInRight
BrowUpLeft, 959, 200, NoMorph, BrowUpLeft
BrowUpRight, 960, 200, NoMorph, BrowUpRight
LookDown/Up, 961, 200, LookDown, LookUp
LookLeft/Right, 962, 200, LookLeft, LookRight
SquintLeft, 965, 200, NoMorph, SquintLeft
SquintRight, 966, 200, NoMorph, SquintRight

[$CME_VertexEdit]
$CME_Vertex, 800, 218, commonTriRaces\commonTri_vertexList.txt

