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    DynDOLOD - Dynamic Distant Objects LOD - Sheson
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Beta Test Scope

Testing was done with Tamriel and DLC2Solstheim worldspaces only. Other worldspaces should work, but may vary...

Dynamic LOD uses papyrus scripting. Please test thoroughly before using for a play-through.

Look out for and report LOD models that need to blend into the landscape using the correct textures. For example a landscape object may use a snow texture instead of green grass.

DynDOLOD Worlds.pas may report it is looking for a certain LOD mesh filename. Please report load order and the message.

More objects - static or dynamic - will use more memory. Adjust default heap allocations if needed.

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LODGen Issues

None. Make sure to get the latest LODGen.exe version 0.6 or higher. It comes with TES5Edit.

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Other Issues

The dynamic LOD switching uses trigger boxes which do not work when clipping (tcl) is enabled. Setting player.setav greater than 500 also disables dynamic LOD switching. In both cases all dynamic LOD models will turn off eventually until clipping is turned off again or speeds are less or equal to 500. Crossing cell borders will resume normal operation.

Some LOD meshes may still have their vertex color flag set despite not having vertex colors.
This can result in black objects when these are used for dynamic LOD. Please report the formid of the orginal reference (the normal full model object that loads when the cell is attached) or mesh file name.

While meshes were run through nifconvert, nifoaster and nifconvert again plenty of times, sometimes an invalid LOD mesh may slip through causing CTD. This can only happen when such a mesh is used by DynDOLOD and dynamically inserted into the world. The static LOD generated by LODGen will be fine either way.

When using MOD Organizer, do not close TES5Edit while LODGen.exe still runs in the background. Be aware that LODGen.exe overwrites existing loose *.bto files. Use the LODGen output path setting to generate files into an empty folder.

When using MOD Organizer DynDOLOD Worlds.pas and LODGen.exe only use BSA files loaded by TES5Edit. Pay attention when using MO BSA management and TES5Edit listing which BSA are loaded when starting up. Mesh files, LOD or terrain for example, in BSA files that are not loaded by TES5Edit will not be discovered by DynDOLOD Worlds.pas or LODGen.exe.

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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. 
