[DynDOLOD]

; Set to 1 for advanced LODGen options
Advanced=0

; set to 1 to not bother with billboard tree LOD and to not create static tree LOD for trees that have no billboard tree LOD
IgnoreTrees=0

; Set to 1 to create a new mod file with LOD added to STAT base elements to use in CK old style static object LOD generation
; Use with DynDOLOD CK Resources instead of the pre-atlassed DynDOLOD Resources
; Starting TES5Edit without loading DynDOLOD.esp is recommended
CreateMod=0

; Set to 1 to only use STAT base elements.
; This will ignore ACTI, MSTT, TREE, CONT and FURN base elements just like default LOD
STATOnly=0

; Set to 1 to update world with new DynDOLOD, use if adding a new mod to existing load order
; Set to 0 to completly delete the world first before adding DynDOLOD. Not recommended. Rather start with an empty DynDOLOD.esp and simply do all worlds in one session
UpdateWRLD=1

; Set to 1 to execute LODGen.pas to generate the LOD export file for LODGen.exe
ExecuteLODGenPas=1

; Set to 1 to execute LODGen.exe - only executed if ExecuteLODGenPas=1
ExecuteLODGenExe=1

; (partial) mod file names to ignore, comma seperated
; this will ignore references added by these mods, but process their overrides
; do not ignore masters used by mods that are processed or else ...
IgnoreModFileName=Bashed Patch, SDO Full-LOD, JKs Markarth, JKs Riften, JKs Solitude, JKs Windhelm, RedMountainErupts.esp

; (partial) mod file names to warn about, comma seperated, remove Open Cities Skyrim after reading the manual about it
WarnModFileName=SDO Full-LOD, Distant Detail, Open Cities Skyrim

; order to scan for *_lod*.nif files. Indentical filenames (sans path!) found *last* will override win
Folder1=meshes
Folder2=meshes\dlc01\lod
Folder3=meshes\dlc02\lod
Folder4=meshes\lod
Folder5=meshes\dyndolod

; do not unpack _lod files from these containers
IgnoreBSAName=Skyrim - Meshes.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa

; Parent world name
; comment out every line when generating DynDOLOD for Open Cities Skyrim, see manual
[Skyrim Tamriel]
; Child Town worlds to check for new LOD
ChildWorlds=MarkarthWorld, RiftenWorld, SolitudeWorld, WhiterunWorld, WindhelmWorld
; ignore the references linking to this (partial) editor id base element
Ignore=treereach, treepine, treeaspen, windmill, whmarket, mountain, rock, fxwater, water1024, rapids, dirtcliff, drift, road, hay, wrpondwall, fence, stonewall, shackroof, impstoneblock, whprisonwallcap, whouterwallstatue, mrkmillroof01, crafting

